Sunday, September 18, 2022

OD&D Barbarian Redux

Already an update to yesterday’s post—this update assumes a game with a Strength ability modifier to melee damage, or at least Fighter melee damage. Basically this update just eliminates the two-handed weapons with one hand advantage and the magic-wary disadvantage.

Barbarian

Minimum Ability Requirement: N/A
Weapons, XP, HD/Level, and Saves as Fighter 

Advantages

1. Climb as Thief; must be in light or no armor.
2. Exceptional Strength: +3 to Strength at the start. 
3. Frazetta Wear: When unarmored, AC is improved by 1 for every point of Dexterity over 10 (does not stack with Dex modifier).
4. Oxen Hale: One-time (1st level) bonus of 1 hp per point of Constitution over 10 (does not stack with Con modifier).
5. Unbreakable: If Constitution is 13+, take ½ damage from falls and save vs. stone for ¼ damage.

Disadvantages

1. Armor restriction: Leather (from level 1), Chain (from level 5), Plate (from level 9).
2. Starting money (1d6 × 10).
3. Reaction rolls involving other people –2.
4. Illiterate (at start, may invest in learning as levels gained).

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