- Class-restricted weapons may be used but characters will then attack as “normal men” regardless of their level.
- Fighters with Strength and Dexterity lower than 13 receive a –2 penalty with the long bow, and all other classes receive a –4 penalty.
- Only daggers and swords may be drawn and attack in the same round. Drawing or changing other weapons takes one round.
- Helms do not apply to armor class, but they offer fighters a chance to mitigate damage. When one is purchased, a d6 is rolled to determine its “damage saves” (from 1–4, with 2 or 3 most likely). When a fighter wearing a helm is attacked a d10 is rolled along with the d20; if the attack hits but the d10 comes up a 0, then the helmet absorbs the damage and a “save” is marked off. When no saves remain, the helm is no longer of use and may be discarded.
Armor
Type
|
Value
|
AC
|
GP
|
Weight
|
Leather
|
–2
|
7
|
15
|
1
|
Scale
|
–3
|
6
|
25
|
2
|
Chain
|
–4
|
5
|
50
|
3
|
Plate
|
–6
|
3
|
85
|
4
|
Helmet
|
—
|
—
|
5
|
.3
|
Shield
|
–1
|
8
|
20
|
.6
|
Weapons
Type
|
Damage
|
GP
|
Special
|
W
|
AXES
|
||||
Battle Axe
|
1d6 / 1d8
|
7
|
Two-handed for 1d8 damage; +1 vs.
mail or plate.
|
.6
|
Hand Axe
|
1d6
|
3
|
Attacks –2 vs. opponents with larger
weapons.
|
.3
|
BOWS
|
||||
Bow*
|
1d6
|
7
|
—
|
.3
|
Quiver & 20 Arrows
|
10
|
Max 3 quivers carried in on person.
|
.3
|
|
Silver Arrow
|
5
|
—
|
||
Long
bow*
|
1d6
|
17
|
—
|
.6
|
Crossbow*
|
1d8
|
24
|
1 attack/2 rounds; pre-load for first
attack regardless of initiative.
|
.3
|
Case & 30 Bolts
|
10
|
Max 1 case of bolts carried on
person.
|
.3
|
|
BLUNT WEAPONS
|
||||
Club
|
1d4 / 1d6
|
1
|
Two-handed for d6 damage.
|
.6
|
Flail*
|
1d8
|
5
|
Negates plate (treat as mail)
|
1
|
Mace
|
1d6
|
5
|
Negates plate (treat as mail)
|
.3
|
Quarterstaff*
|
1d6
|
7
|
3 attacks/2 rounds
|
1
|
Sling*
|
1d6
|
2
|
Attacks –4 except for clerics.
|
.3
|
20 Stones Stones
|
2
|
—
|
.3
|
|
Staff
|
1d3 / 1d4
|
1
|
Two-handed for d4 damage.
|
.6
|
War Hammer
|
1d6
|
5
|
Negates plate (treat as mail)
|
.3
|
POLE WEAPONS
|
||||
Pole-arm*
|
1d8
|
7
|
Attacks from second rank.
|
1
|
Spear†
|
1d4 / 1d6
|
1
|
Two-handed for d6 damage; d6 damage when
thrown.
|
.3
|
BLADED WEAPONS
|
||||
Dagger
|
1d6
|
3
|
Attacks –2 vs. opponents with larger
weapons.
|
.3
|
Dagger, Silver
|
1d6
|
30
|
“
|
.3
|
Great Sword*
|
1d10
|
50
|
Human fighters with Str 18 can wield
one-handed.
|
1
|
Sword
|
1d8
|
15
|
—
|
.3
|
Short Sword
|
1d6
|
9
|
—
|
.3
|
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