Saturday, June 27, 2015

URFAD: The Thief

My house Thief:

Thief Level Progression
Level
Title
XP
HD
Atk
1
Prigger
0
1
2
Footpad
2,000
2
+1
3
Robber
4,000
3
+2
4
Burglar
8,000
4
+2
5
Cutpurse
16,000
5
+3
6
Sharper
32,000
6
+4
7
Pilferer
64,000
7
+4
8
Puggard
120,000
8
+5
9
Thief
240,000
8+1
+6
10
Master Thief
360,000
8+2
+6

Armor: Leather.
Weapons: bow, dagger, hand axe, sword.
  1. Thieves may Open Locks, Find Traps, Pick Pockets, Move Silently, Hide in Shadows, and Climb Nearly Sheer Surfaces with a 4-in-6 chance of success. They may also Hear Noise with a 2-in-6 chance of success (3-in-6 for humanoids). With every third level completed, thieves improve the chance of success in all of their abilities by 1, except for Hear Noise, which only improves by 1 at level 4. When a 6-in-6 chance is reached, use 11-in-12 instead; for a 7-in-6 chance, use 19-in-20. 
  2. Thieves may not foil magical closures (at least not by natural means).
  3. Thieves require purchase of the Thieves’ Tools in order to perform their abilities without penalty.
  4. The Pick Pocket ability may be used for any sleight of hand attempt, such as card game cheating, simple “magic” tricks, or slipping something into a drink.
  5. Thieves with Strength 13+ and Dexterity 13+ may dual wield as per fighters.  
  6. With every third level completed, thieves may add one of the below Additional Thief Abilities:

Ability
Minimum
Description
Deceit
CHA 11
Mark must save, minus thief’s level, or be deceived by the thief’s lies. Thief, if successful, receives +4 bonus to effective CHA.
Balance
DEX 9
Level in 6 chance of walking extremely narrow objects.
Cryptology
INT 13
Base 3 in 6 chance of cracking any written code. May also produce coded writings with 3 + INT in 6 chance that they will not be deciphered.
Detect Magic
WIS 11
Level/2 in 6 chance of recognizing if an inspected object is enchanted, but not the nature of the enchantment.
Detect Thievery
INT 9
or
WIS 9
Base 3 in 6 chance of spotting thievish activity of another thief within one level (higher or lower). For every two levels lower the suspected thief is +1 to the check; for every two levels higher, –1.
Disguise
CHA 9
Level/2 in 6 chance of concealing their true identity. Chances may be improved (and not penalized) by Charisma, but this may be offset by the mark’s combined Intelligence and Wisdom (average the two to see if bonus or penalty applies).
Dodge
DEX 13
Melee attacks against the thief are reduced by thief level; missile attacks reduced by half level. Thieves may not dodge and attack in the same round.
Escape
DEX 13
Level/2 in 6 chance of escaping cuffs, well-secured ropes, or other bondage.
Fall
DEX 11
No dam from 1'–19' fall; 0–3 dam per 10' from 20' to 39' fall; and 0–5 dam per 10' from 40'–60'; above that, 1/2 dam.
Forgery
INT 9
Level in 6 chance of successfully forging someone else’s writing.
Memorization
INT 9
Level in 6 chance of memorizing relatively complex information such as a map or potion ingredient list. Requires 1 turn of focused concentration.
Mimic
CHA 9
L/2 in 6 chance of mimicking the voice or other behaviors of another person.
Read Languages
INT 11
Level in 6 chance of deciphering map directions and other small bits of writing in a foreign language.
Read Lips
WIS 9
Level in 6 chance to successfully read lips.
Scrollcasting
INT 13
Level minus spell level in 10 chance of successfully casting a spell from a MU scroll. There is a 10% chance that the spell, in failing, will have the reverse (or other unintended) effect.
Swashbuckling
STR 11
Allows thief to apply Dexterity bonus to damage instead of Strength.
Throw Voice
WIS 9
Level in 6 chance of throwing voice to nearby corridor, object, or person.
Throw Weapon
DEX 9
Attacks +2 when throwing a dagger or hand axe.
Tracking
WIS 9
Adds 2 in 6 chance to tracking friend or foe, indoors or out, and also allows thieves to cover their tracks without fail.
Trap Expert
INT 9
Adds 2 in 6 chance (passive check) of finding traps when exploring, increasing to 3 in 6 at level 10. Allows thief to make basic traps from pits to spring-loaded device traps.

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