Thursday, July 9, 2015

Credo: The Rules Don’t Really Matter

I’m not endlessly tweaking the OD&D rules because they’re inadequate or there’s something wrong with them. I’m doing it because it’s fun. The rules don’t really matter: there are great games with thieves and without thieves, with clerics and without clerics, with THAC0 or with Target 20 or with complex matrices, as long as you have the right group of people, a good time is likely to be had. The ultimate thing that is the draw to OD&D is the sensibility implied: the fly-by-the-seat-of-your-pants, stick-a-McDonalds-in-the-corner-of-level-six, gonzo refereeing/adventuring.

OK, off to work . . .

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