Monday, July 20, 2015
Prior to vacation I wrote up a d6 version of my Thunderhall “rules”—Thunderhall Mini—including random dungeon tables based on some I had downloaded from some corner of the Web some years back. I can’t draw a final conclusion as to the overall success of the rules (I’ll err on the side of assuming they’re less than stellar) because my kids and I never made it past about a dozen or so rolls of the dungeon creation on two separate attempts. We had printed and played Dungeon Robber quite a bit a couple of years ago and I thought this would be similar, but no, rolling to determine the dungeon and then drawing it out did not work well at all. There were just too many distractions and down time for at least one person even though I distributed the tasks of rolling and drawing. We ended up spending most free time on vacation playing the online version of Dungeon Robber. It had been a couple of years, as well, since we played a lot of this, and coming back to it was just as much fun as the first time around.